So, like the little box on the side says, my day job is teaching at Columbia College Chicago in the Interactive Arts and Media Department, Game Design Major. (Yes, it really should be called the Game Development Major, but Game Design is apparently so much more sezzy…) The program is new, and the spring that just passed saw the graduation of our first crop of seniors. The capstone of the program is a two-semester game production class, where the fall semester is focused on pre-production, prototyping, and groundwork (with some initial production) and the spring semester is all about getting the damn thing done, hopefully by following the plan established in the prior semester. (Hah!)
There were twenty-seven students in the class, divided up between art/animation, design, programming and sound, and we tried to structure the experience to be as close to the “industry experience” (insert snark here) as we could, given the academic environment. You can get a look at it – a 16-player LAN resource gathering/base building-defending game – and download a copy from here.
All things considered, I think they did a hell of a job.